Заезды по зомбомясу вместе с Zombie Driver :)...

  • Подписчики: 55 подписчиков
  • ID: 7888241
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zombiedriver

Описание

Видеообзор (с) Тёма Смирнов http://vkontakte.ru/video-7888241_141902484 Version 1.1.4 contains all previous patches. http://www.fileplanet.com/209395/200000/fileinfo/Zombie-Driver-Patch-v1.1.4 Change log for version 1.1.4 - improved HUD and menu text readability - small menu layout fixes - added build version info in main menu - updated particles library to a newer version (improved game stability) Change log for version 1.1.3 - improved game stability on some system configurations - added support for non-english letters in Twitter messages Change log for version 1.1.2 - fixed car selection in story mode Change log for version 1.1.1 - Changed sound card initialisation method (fix for some Sound Blaster sound cards) - Changed order of sorting cars in the Slaughter mode menu to match Story mode - Fixed master volume not being saved - Added Steam leaderboards modified content warning Change log for version 1.1.0 - Added new "Slaughter" game mode - Added five new arena maps for the "Slaughter" mode with different environmental effects * Harbor - bright midday * City Center - foggy noon * Park - bright dusk * Midtown - night with projected headlights * Suburbs - early dawn - Added specular highlights to most shiny surfaces and all cars - Fat zombie explosion kills are now added to combos - Fat zombies emit toxic fumes for better visibility - Car explosions can now kill zombies and are added to combos - Car explosions can chain from one another - Added new combo names and particles - Money is now awarded for destroying all props - Updated static camera and is now set as the default camera - Adjusted story mode pricing - 21 new achievements (Steam exclusive) - Online leaderboards for the Slaughter mode (Steam Exclusive). Local High Scores for all other SKUs - In-game Twitter support for posting High Scores - In-game Facebook support for posting High Scores - Switched zombie bone animation to hardware - Ogre3D Engine updated to version 1.7 - minor tweaks and fixes Change log for version 1.0.6 - updated shaders to support most Intel 900 & 950 series graphics cards - fixed problems with some unique combinations of special characters for user installation path in Windows Change log for version 1.0.5 - fixed startup crash bug with diacritical signs (special characters) for user installation path in Windows - added memory dump logging after each crash Change log for version 1.0.4 - Added game pad support - Added two new camera modes - "static" and "free look" - Added Pixel Shader 2.0 support (fixed white textures problem) - Improved performance on low end graphics cards - New graphics options for low end systems - Fixed a few misc start up crashes - Fixed some sound card compatibility issues